Trust Me: a hand game


2 players, 10 minutes, Ages 10+

handshake

First player to 10 points wins. Only one player can have points at any given time. For example: if Pam has 2 points and Quinn scores 3 points on his turn, Quinn now has 1 point.

Players take turns being player 1. Player 1 begins by secretly choosing a number from 1-3 on one of their hands. They then declare (truly or falsely) a number they haven’t chosen. Player 2 then secretly predicts the number they think player 1 chose and the players reveal their numbers simultaneously.

There are four ways the situation can now resolve:

1. If player 1 is caught lying they lose the game.

Example: Player 1 chooses 3, says she isn’t choosing 3, and player 2 predicts 3.

2. If player 1 gets away with lying they score double their number.

Example: Player 1 chooses 3, says she isn’t choosing 3, and player 2 predicts 2.

3. If player 1 is falsely accused of lying, they score points for the number they chose and the number they were unjustly accused of lying about.

Example: Player 1 chooses 2, says she isn’t choosing 3, and player 2 predicts 3.

4. If neither player selects the declared number:

a) if the two players choose different numbers, player 1 scores her number.

            Example: Player 1 chooses 1, says she isn’t choosing 3, and player 2 predicts 2.

b) if the two players choose the same number, player 1 scores nothing.

            Example: Player 1 chooses 2, says she isn’t choosing 3, and player 2 predicts 2.